GThreadedSocketService
GThreadedSocketService — A threaded GSocketService
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Includes
#include <gio/gio.h>
Description
A GThreadedSocketService is a simple subclass of GSocketService
that handles incoming connections by creating a worker thread and
dispatching the connection to it by emitting the
“run” signal in the new thread.
The signal handler may perform blocking IO and need not return
until the connection is closed.
The service is implemented using a thread pool, so there is a
limited amount of threads available to serve incoming requests.
The service automatically stops the GSocketService from accepting
new connections when all threads are busy.
As with GSocketService, you may connect to “run”,
or subclass and override the default handler.
Types and Values
GThreadedSocketService
typedef struct _GThreadedSocketService GThreadedSocketService;
A helper class for handling accepting incoming connections in the
glib mainloop and handling them in a thread.
Since: 2.22
Property Details
The “max-threads” property
“max-threads” gint
The max number of threads handling clients for this service.
Owner: GThreadedSocketService
Flags: Read / Write / Construct Only
Allowed values: >= -1
Default value: 10
Signal Details
The “run” signal
gboolean
user_function (GThreadedSocketService *service,
GSocketConnection *connection,
GObject *source_object,
gpointer user_data)
The ::run signal is emitted in a worker thread in response to an
incoming connection. This thread is dedicated to handling
connection
and may perform blocking IO. The signal handler need
not return until the connection is closed.
Returns
TRUE to stop further signal handlers from being called
Flags: Run Last